This new option allows you to choose whichever border you’d like. I would love to have a Gameboy border for. Unfortunately, when mGBA is in SGB mode, it also renders the game in GBC colours (the night pallete is green instead of dark blue) instead of GBA.
Otherwise set the video scaling manually to fit your device display. I am re-visiting Pokémon Silver alongside some friends and I even got to set up mGBA with SGB borders. RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a full screen perfect overlay fit. Previously, toggling the SGB border option would pull the custom border from the ROM file, for games like Donkey Kong or Link’s Awakening DX, but enabling it on a non SGB game would show a black border. Add borders to mGBA - widescreen (16:9) if possible. I included a link to borders shared with me, but there might be a more complete set available. These are Nintendo Gameboy overlays I quickly whipped up a while ago and have been using with Retroarch ever since. After updating, create a “SGB Borders” folder in your Games\GameBoy directory and copy the border files there. These shaders are typically intended to draw to the entire screen area, so you may need to change your aspect ratio settings to give them more space to fill (that is, set your aspect ratio to match your monitors physical aspect). This feature is now merged with the main project and running your favorite update script should automatically install it I’ve been using ‘update_all’ these days. A selection of borders for use with Game Boy Interface, including Super Game Boy, Game Boy Color, and Game Boy Advance borders. These shaders are used to apply a border image or effect with a transparent window to show content through. It looks like paulb-nl has just added the ability to load custom Super Game Boy borders, when using MiSTer’s Game Boy core.